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3D Art

Control Console Art Test

I created this model for a test. It took me about a week to make. I was about to given the following restrictions:

5,000 polys or less, and a set of 512 textures (disfuse, specular, emissive, normal map and a screen map). These images were rendered with the Unreal 3 engine.

Italian Style Villa

I created this model for a test. It took me about a week to make. I was about to given the following restrictions:

10,000 polys or less, and three sets of 1024 textures (disfuse, specular, and normal map) broken up any way I wanted them.

Low Poly Tiki Time

I created this model for a test as well. It took me about a day or two for the Tiki Totem. I was about to given the following restrictions:

500 polygons or less, and one 512 texture. I was pretty amused by how the Totem came out overall.

War of the Worlds Pitch

For this game pitch I mostly worked on modeling and texturing these two characters and worked along with other artists to make them work in their environments.

Blacksite: Area 51

Here are some images in which I worked together on a team to assemble and light levels for this game.

Savage Entertainment Game Prototype

I worked together on a team and created these two enviroments for a game prototype. I did some modeling, texturing, assembly and lighting in each different enviroment. I used 3ds Max, photoshop and the Unreal3 engine.

Avenged Sevenfold Skullbat

I took the Avenged Sevenfold 2D logo of the skullbat and modeled it out for the use of a tour DVD

skullbat_thumb

Midway Test

These were two items I had to model and texture in part, as to show that our company was capable of doing next gen stuff. We did land that gig, by the way.

Goldeneye 2: Rogue Agent

I modeled, textured, placed objects, did damage states in these screenshots of Goldeneye: Rogue Agent.

James Bond: Nightfire

I modeled, textured, and placed objects in these screenshots of James Bond: Nightfire.

Medal of Honor: Vanguard

I modeled, textured, and placed objects in these screenshots of Medal of Honor: Vanguard.

Aqua Teen Hunger Force

Here is some work I did for a game pitch to Aqua Teen Hunger Force. Our company was inches away from making the game ourselves, but in the end, the game went to another developer for reasons unknown to myself. I felt I did good with the art I made for it, and also, I'm also just a really big fan of the show.

 

Scooby Doo: Who's Watching Who?

Here are some of the things I worked on for the PSP Game, Scooby Doo! : Who's Watching Who?

Rosetta Concept Image

3D Concept Imagine for Rosetta Stone.

Misc 3D Projects

These are other things I've created along the way.