RESUME
Experience
Senior Digital Artist WorldViz, Santa Barbara, CA 3/11 – 10/18
Created corporate architectural simulations in VR (Turner, Siemens, Roche)
Extensive experience in Environment Art (Modeling, Texturing, Assembly, Lighting)
Created original environments to demonstrate Vizard R5 Shader capabilities at 60 fps
Graphic Design Experience (Icons, Logos, Web/Print)
Importing original environments into Unreal 4 engine
Worked with programmers to establish art developer workflow with Vizard R5
Converted outsourced assets for real time rendering
Art related troubleshooting on the Vizard Forum
Senior Artist Savage Entertainment, Los Angeles, CA, 3/02 – 11/09
Worked on multiple platforms (Xbox360, Wii, PS2, PSP,PC, NGC)
Experience with a variety of game engines (Unreal3, Sabertooth, Eagle,)
Mentored and guided Junior Artists
Managed a team of 8 artists
Experienced with Concept Art, Character, Vehicle, and Weapon Modeling/Texturing, FX particles systems, object and character animation
Deep experience with asset optimization to handheld platforms
Proactively sought feedback from the Art Director in style and mood
Worked with designers to coordinate art assets connection with game play
Games
Transformers 2 (PSP)
Wall‐E (PSP)
Area 51:Blacksite (XBox 360)
Transformers (PSP)
Medal of Honor: Vangard (PS2 / Wii)
Scooby Doo: Who's Watching Who? (PSP)
Star Wars Battlefront 2 (PSP)
DARPA (PC)
GoldenEye 2: Rogue Agent (PS2,Xbox, NGC)
Masters of the Universe He‐man: Defender of Grayskull (Xbox, NGC) (European Release)
James Bond: Nightfire (NGC, PS2, Xbox)
Education
Associate of Applied Sciences in Computer Animation Art Institute of Phoenix, Phoenix, AZ
Software
3ds Max, V-ray, Adobe Creative Suite MudBox, Premiere, Unreal Editor, Perforce, Visual SourceSafe, Dreamweaver, Autodesk Sketchbook, Vizard, Eagle Engine, Sabertooth Engine